12. Old Frontiers - Race for the Galaxy, Roll, & New Frontiers Triple Review

Apr 29, 2019 · 57m 15s
12. Old Frontiers - Race for the Galaxy, Roll, & New Frontiers Triple Review
Chapters

01 · What we've been playing: Men at Work

1m 26s

02 · What we've been playing: Carpe Diem

3m 37s

03 · What we've been playing: Orléans & Rococo

5m 34s

04 · What we've been playing: Tony beat Gloomhaven!

9m 3s

05 · FEATURE REVIEW: Race for the Galaxy, Roll for the Galaxy, and New Frontiers

11m 9s

06 · Discussion: Tom Lehman, San Juan, and Puerto Rico

11m 30s

07 · Discussion: Designing simultaneous action games means no map - New Frontiers vs. Empires of the Void II

22m 59s

08 · Discussion: Iconography and -- oh yeah! -- Jump Drive

34m

09 · FEATURE DISCUSSION: Iteration by board game designers

35m 37s

10 · Discussion: Tom Lehman's iterative designs

36m 15s

11 · Discussion: Fixing games - 1846 and 2038

39m 23s

12 · Discussion: Designing into different play spaces - Res Arcana

40m 32s

13 · Discussion: Designing for curiosity - Uwe Rosenberg, Feast for Odin, Patchwork, Cottage Garden, and Indian Summer

42m 17s

14 · Agricola

43m 3s

15 · Discussion: Why we love designers - Designer personality, Uwe Rosenberg, and Michael Kiesling

44m 53s

16 · Discussion: Ryan Laukat's long journey to Empires of the Void II & Islebound

46m 38s

17 · Discussion: Simone Luciani's design iterations in the Voyages of Marco Polo, Tzolkin, Lorenzo, Newton, and Barrage

48m 55s

18 · Discussion: The adaptive designer - Vital Lacerda, Escape Plan, and Lisboa

50m 59s

19 · Discussion: The adaptive designer - Vlaada Chvátil, Space Alert, Mage Knight, and Codenames

52m 18s

20 · Discussion: Norwegians, the smallest iteration

54m 11s

21 · Easter Egg

56m 17s

Description

We couldn't help ourselves and review just one game. Instead, we looked at Race for the Galaxy, Roll for the Galaxy, and New Frontiers, Tom Lehman's three variations on a...

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We couldn't help ourselves and review just one game. Instead, we looked at Race for the Galaxy, Roll for the Galaxy, and New Frontiers, Tom Lehman's three variations on a theme.

Speaking of variations, in our feature discussion, we discuss how designers reuse their core mechanics and core themes from one game to a next, including designers like Tom Lehman, Uwe Rosenberg, Michael Kiesling, Ryan Laukat, Simone Luciani, Vital Lacerda, and Vlaada Chvátil.

What we've been playing:
01:26 Men at Work
03:37 Carpe Diem
05:34 Orléans & Rococo
09:03 Tony beat Gloomhaven!

FEATURE REVIEW:
11:09 Race for the Galaxy, Roll for the Galaxy, and New Frontiers
11:30 Tom Lehman, San Juan, and Puerto Rico
22:59 New Frontiers vs. Empires of the Void II
34:00 Iconography

FEATURE DISCUSSION:
35:37 Iteration by board game designers
36:15 Tom Lehman's iterative designs
39:23 Fixing games - 1846 and 2038
40:32 Designing into different play spaces - Res Arcana
42:17 Designing for curiosity - Uwe Rosenberg, Feast for Odin, Patchwork, Cottage Garden, and Indian Summer
43:03 Agricola
44:53 Why we love designers - Designer personality, Uwe Rosenberg, and Michael Kiesling
46:38 Ryan Laukat's long journey to Empires of the Void II & Islebound
48:55 Simone Luciani's design iterations in the Voyages of Marco Polo, Tzolkin, Lorenzo, Newton, and Barrage
50:59 The adaptive designer - Vital Lacerda, Escape Plan, and Lisboa
52:18 The adaptive designer - Vlaada Chvátil, Space Alert, Mage Knight, and Codenames
54:11 Norwegians, the smallest iteration
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Information
Author Patrick Flannery
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