What Does It Take To Be a Combat Designer?
Apr 10, 2024 ·
51m 53s
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Description
Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh....
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Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh. We explore what it takes to craft engaging combat experiences, drawing from Bader's experience working alongside industry veterans from Riot Games, Blizzard, and Bethesda. Discover the intricacies behind his notable project, Dragon Ball Demon Breaker, hailed as one of the best fan-games in the Dragon Ball universe by GameInformer, GameRant, and TheGamer.
Learn more about Bader
Learn more about Studio Pixanoh
Learn more about us
Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Learn more about Bader
Learn more about Studio Pixanoh
Learn more about us
Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Information
Author | Indie Game Academy |
Website | - |
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